Excessively Asked Questions
Does this mod work with [insert mod name here]?
MCA does not modify any core Minecraft classes, so it should be compatible with every single mod out there that uses Forge. Item ID conflicts are always a possibility but they are easily fixed by editing the mod's configuration file.
Does it work on Mac?
Versions below v3.4.0 do. v3.4.0 itself does not.
Does it work on Linux?
Version v3.4.0 probably does not.
Can I join vanilla servers with MCA installed?
How do I change item IDs or mod settings?
The mod has a configuration file located at .minecraft/config/MCA/ModProps.properties.
How do I change the settings I chose during setup?
The mod creates a world-specific configuration file located at .minecraft/config/MCA/Worlds/[Name of World]/[Your Username]/WorldProps.properties. Talking to a librarian will also allow you to bring up the setup screen again. There are also commands you can use to change your name and gender if cheats are enabled.
How do I change the language of the mod?
Change the language of Minecraft and the mod will change as well.
Can I add my own skins to the mod?
Yes. Skins are stored in the mod's archive located in the mods folder. Skins are located within the archive at: mods/MCA/textures/skins/. You can add, remove, or replace skins by following the specific naming procedure.
Skins must be named as such: [Profession][Gender][Next ID].png
There is a separate version of each skin contained in the sleeping folder. This skin is intended to be edited to where its eyes are closed. If the skin is not present, the villager will not appear correctly when they are asleep.
Can I add my own names to the mod?
Yes. Find the files containing names at config/MCA/Names. Simply type them in on separate lines and save the file.
Can I keep my original villagers with the mod installed?
Not in version v3.3.6. Any other version, yes. You are given the option to "Overwrite Testificates" when entering a world for the first time. You can change this seting later by opening the world's configuration file or talking to a librarian.
What does using hardcore mode unlock?
If you die in hardcore mode and have unmarried adult children, you can spawn as one of them and keep your world.
What are the recipes for items added by the mod?
View the appropriate item's page to see its recipe.
What are the item IDs for items added by the mod?
The item IDs can be changed, but by default they are:
Engagement Ring = 977 Wedding Ring = 978 Arranger's Ring = 979 Baby Boy = 980 Baby Girl = 981 Tombstone (Item) = 982 Male Spawner Egg = 983 Female Spawner Egg = 984 Whistle = 985 Villager Editor = 988 Lost Relative Document = 989 Tombstone (Block) = 205
What names give my children special abilities?
- Katniss (Female) - Very hard hitter with a bow & arrow.
- Shepard (Male/Female) - Tosses creepers into the air and makes them explode.
- FemShep (Female) - Same as Shepard.
- Altair (Male) - Runs fast. Very hard hitter with a sword.
- Ezio (Male) - Runs fast. Very hard hitter with a sword.
- Chell (Female) - Has a 50% chance of avoiding any kind of damage.
- Ash (Male) - Very good at taming animals.
Common Suggestions (That Will Not Be Implemented)
Will you add a building chore?
There will never be a building chore. I have planned this out before to visualize how it would work, and after doing so I'm certain few players would like the generic x by y houses that will be built. Players develop their own style of building - introducing these buildings into their worlds may not fit with their building style, requiring them to edit the house to their liking anyway or just tear it down. There would also come the problem of how the house will be built. Having it magically appear out of nowhere doesn't feel right for Minecraft, nor would the villager standing there watching the house build itself block by block. The only other option would be to make an AI that can actively build the house from the ground up, but I can't see myself managing to program something like that.
Then there would be the problem of programmatically mapping out each layer of each x by y house. Just one would take a good bit of work, and people would expect a good amount of variety with a building chore. Even then, like I said before, the end result may not look good to them and they'll end up tearing it down anyway and never using the chore again.
TL;DR: It's a lot of work to do when nobody would ever really be happy with it.
Will you add language recognition so that I can type messages to villagers?
Language recognition doesn't belong in MCA.
MCA has no story. Dialogue is based on idle conversation. The player would have to initiate conversation since villagers do not, and really, what will be said other than "Hello" or some mundane question? Player input would be completely unpredictable. If villagers were made to initiate conversation as well, we would still have the same problem - what would be said in order to maintain a coherent conversation?
If you have a central story that allows you to predict what the player may say, language recognition is awesome. Without a story you just have random conversation, which is painful enough IRL.
Will you add [insert suggestion not listed above here]?
I do read any posted suggestions but I very rarely consider them unless they pertain to some technical aspect of the mod. For example, limiting the number of children on a server was a suggestion.
Fair warning - I intensely criticize any suggestions made. Expect to have to back up your suggestion. If you can make a good point, then I may consider it.
Will you collaborate with [insert mod here]?
I am not interested in requiring another mod to be installed alongside MCA. I do, however, try my best to ensure compatibility and occasionaly inter-mod communication in other ways.
How do I install MCA to a server?
The same way you install to the client. Install Forge to the server JAR and run the server. Then place the appropriate files from MCA in the mods and config folder. You will be told if MCA is running in the server window.
Does MCA have any commands?
Yes. Use /mca.help to see a list of them.
Can I disable certain functions of MCA on my server?
Yes. You can limit the number of children a player can have, and disable certain chores. Access these settings from the mod's configuration file.
How do I make my child or spouse equip a weapon or armor of a certain type?
Children and spouses will always equip the item or armor with the highest maximum durability. You cannot force them to use lesser tools when they have better ones in their inventory.
Can they use enchanted tools?
No. Do not give them enchanted tools as your enchantment will be lost. The enchantment on the tool will not be used.
Can they use items from other mods?
Items such as swords and tools usually work, but armor is usually invisible.